Gone (mostly) were the orange walls and empty rooms and in their wake came large, detailed and sometimes atmospheric campaigns. Many rivaling and sometimes surpassing the original campaigns in size and concept if not design. I never felt more in the spirit of a zombie apocalypse as in the opening level of Heaven Can Wait, my pick as the best campaign in the mod community. No secondary guns magically awaited you when the first swarm assails the team, you fight for every inch until you reach a long highway strewn with empty cars. The night is clear and the feeling alone, that's all in the first few minutes of play. The rest of the campaign will feel familiar but strange to George Romero fans. There are some bad spots in mapping such as the fire escapes and some areas are copied from the original campaigns, but it manages to hold it's own.
Crash Course was released and I, like many others, felt shortchanged by the half size. Valves committal to "shorter campaign" demands by users is nothing more than convenient market scope and does not reflect the majority as can be attested by the map community; If anything gamers want more, not less. The CC campaign is not especially good either, in fact I would hold a number of homemade campaigns against it. While the design is solid and tested for playability, it speaks blandly and without saying anything. Some would argue that it fits perfectly with the rest of the game and I suppose that is the best review.
I won't go into the L4D2 debate as I wasn't expecting it as DLC, I bought L4D with the same foreknowledge that I bought the Neverwinter Nights series, Oblivion and Fallout 3 : Community Mods. I'll buy L4D2, play it to death and later revel in the creations of the then more experienced map maker's vision.
Some great Co-Op Campaigns (in order of preference):
- Heaven Can Wait by Romka, Aggressor.
- Death Aboard by Diputs.
- Dead City by ilcannibal. *New
- Coal'd Blood by Hunter McJesus.
- 7 Hours Later by Aggressor.
- Death Row by Daniel 'Saleck' Grayshon.
- Cold Fear by Trane.
- Death Pull by Death Pull.
They are not perfect or without problems, but they are fun to play.